Cnc red alert 2 windows 10 fix
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Frequent target from Rogue Black Eagles since they can destroy IFVs with one shot. Patriot Missile Systems or Guardian GI are more suitable against them.Vulnerable to mind-control unless loaded with long range infantry such as Sniper against infantry, or Guardian GI against tanks.Weaker than Gattling Tanks in the default configuration.Useless against tanks if not loaded with anti-tank infantry and unable to go toe-to-toe even when loaded with one.Great for destroying buildings in groups.Interestingly able to win against a Rocketeer in a duel at the same cost.Its firepower is sufficient enough to one-shot Harriers as well as to destroy and heavily damage heavy tanks and structures with a few volleys. Default rocket IFV gains surprisingly massively heavy firepower when promoted to Elite very effective against all targets.Good escorts for fellow Allied vehicles with a mix of loaded and unloaded IFVs in different configurations.Multiple engineer-loaded IFVs can stack up repair effects, restore health of friendly vehicles with incredible speed (those defensive units can withstand massive amounts of damage, even doubling that of their normal health).Note: it cannot repair aircraft unlike Tech Machine Shops which can auto repair.
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Loading an engineer converts IFV into a mobile repair vehicle, enabling quick field repairs free of charge, also effectively counters Terror Drones.Makes the Sniper very useful, by addressing his issues with rate of fire and movement speed on foot.Powerful anti infantry and easily gains veterancy when loaded with a Sniper or Navy SEAL.A group of them loaded with Guardian GIs are able to harass Apocalypse Tanks due to their speed and range.Its anti-air missiles have a faster firing rate than the Apocalypse tank.In a desperate situation, 8 to 10 IFVs can shoot down a Kirov very quickly.Very fast hit and run vehicles for scouting and raiding.Cheap ($600) to mass produce for some quick firepower in numbers.Versatile due to quick weapon switches and addresses all kinds of weaknesses and problems.Good against infantry, light vehicles and aircraft.After Cherdenko changed the timeline, the Allies improved upon the designs of the IFV resulting into the Multigunner Infantry Fighting Vehicle by the time of the War of the Three Powers. It is not known to operate after the events of the Psychic Dominator Disaster. Mind-controlling civilian units does not work, because mind-controlled infantry cannot be garrisoned. This does not usually happen during regular gameplay.
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When garrisoned with a President, Cow, or other animal, the IFV will gain a Prism weapon similar to that of the Prism Tower, but more powerful.
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